Toto and the Machine That Learns

The world of AI

Join Toto, Pixel and Dr. Ada to explore examples, patterns, prompts and predictions. AI can be helpful, creative and clever — and it can get things wrong.

Toto and Pixel’s AI adventure illustration

Inside this adventure

  • What is AI?
  • Learning from examples
  • Patterns
  • Prompts
  • Predictions
  • Why we check answers

Try it yourself

Can you fool an AI?

Paper, pencils and a grown-up. An AI tool is optional.

  1. Draw an animal that does not exist and give it an imaginary name.
  2. Describe its shape, colours and unusual features to a grown-up without showing the drawing.
  3. Ask them to draw what they imagine. Compare your creatures.
  4. For the optional AI version and questions to help you check its answer, follow the free mission.
Do the full mission

A free family activity inspired by the adventure. Explore together at your child’s pace.

Five questions to ask together

  1. What surprised you in this adventure?
  2. What would you ask Toto?
  3. What would you try differently?
  4. What could we explore or check together?
  5. Where should our next adventure begin?

For teachers

Use the conversation and activity as a starting point for shared exploration. Ask about bringing Toto into your classroom.

Toto and the Machine That Learns — book cover

Bring the adventure home.

Toto and the Machine That Learns

A published Toto book to explore together.

Purchase link being updated.

This book is published. Its retailer link is not yet confirmed here.

Ask about this book

Keep asking. Keep exploring.

Discover the adult-only Toto Club invitation and try a free mission today.

Discover Toto Club